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Alleyway

Environment Design

As a part of my graduate course, I was tasked with creating a collection of game assets that could be used to create a game environment. 'The Alley' was created over the course of 10 weeks.

SUMMARY

I started this project as a part of my graduate coursework at Savannah College of Art and Design, it was my first real dive into the whole environment creation process and Unreal Engine workflow. 

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  • Created blockout to achieve a proper sense of scale.

  • Models were created using 3ds Max.

  • Tileable textures were created using Substance Designer/ Painter.

  •  Imported everything in Unreal to set up materials and lighting.

RESEARCH AND REFERENCES

I first started by gathering all kinds of images and collecting a lot of neat art pieces on the Pinterest board. One thing I also like to do for inspiration is to start games that have similar environments like Yakuza or CyberPunk and walk around admiring the environment, taking screenshots as I go. Once I had some interesting images I went to blocking out the space and feel.

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3D Models

 

As with all of the work I’ve done, this scene had its fair share of barriers that needed overcoming. There were many aspects of the scene that I ended up redoing multiple times, and the scene was definitely far better off for it. A big thanks to my Professor at SCAD and Emiel Sleegers

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To improve more and learn about unreal further, I tried expanding the project further into UNREAL 5.

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Unreal 5 - Work in progress

 

Note: Some of the assets and textures in the above video were kitbashed from Unreal Engine Marketplace and Quixel Megascans

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PROJECT GALLERY

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