Captain Kosmo
Captain Kosmo is an endless action-adventure game. Captain Kosmo’s adventure takes you to various corners of the galaxy with many bosses to fight with.
This game was a collaboration with Sun Technologies
SUMMARY
Responsibilities
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Designed core game pillars, metrics, and macro and micro gameplay loops
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Designed and iterated upon the core 3Cs of character.
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Defined rules and helped in prototyping levels and player abilities.
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Collaborated with the Development team to create clear and concise design documents for feature implementation
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Crafted 2D and 3D art content for user interfaces and level block out
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Designed and polished the user interface
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Tested and balanced gameplay metrics; conducted usability and level testing
WHAT DID I LEARN?
Captain Kosmo is a game close to my heart. I got my first opportunity to work as a game designer on ‘Captain Kosmo’ with Sun Technologies Inc. As a game designer, I quickly understood that apart from planning and detailing the elements of the game one of my important roles is to bring together all the people involved in the making of the game. Having an equal understanding of game art and game development, I was easily able to link any differences among the teams and communicate the design principles as effectively as possible. This helped me to lead and collaborate with multidisciplinary teams to produce the prototype and publish the final product. This experience has helped me realize what makes me passionate about games is the combination of technology and creativity, and how multiple disciplines come together to create an interactive experience with a story.